Rayo solar
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Evocación de nivel 6 (clérigo, druida, hechicero, mago)
| Tiempo de lanzamiento | Alcance | Componentes | Duración |
|---|---|---|---|
| Acción | Lanzador | V, S, M (una lupa) | Concentración, hasta 1 minuto |
Lanzas un rayo solar en una línea de 1,5 m de ancho y 18 m de largo. Todas las criaturas situadas en esa línea harán una tirada de salvación de Constitución. Si la fallan, recibirán 6d8 de daño radiante y tendrán el estado de cegadas hasta el principio de tu siguiente turno. Si la superan, recibirán solo la mitad de daño.
Hasta que el conjuro termine, puedes emplear una acción de magia para crear una nueva línea de luz radiante.
Hasta que termine el conjuro, por encima de ti brillará una mota radiante que emite luz brillante en un radio de 9 m y luz tenue 9 m más allá. Esta luz es luz solar.
Level 6 Evocation (Cleric, Druid, Sorcerer, Wizard)
Properties
| Field | Value |
|---|---|
| Range | 60 feet |
| Casting Time | Action |
| Components | V, S, M (an object with the image of a |
| Range | Self dragon engraved on it worth 500+ GP) |
| Components | V, S, M (a magnifying glass) |
| Duration | Concentration, up to 1 hour |
| Duration | Concentration, up to 1 minute |
You call forth a Dragon spirit. It manifests in an unoccupied space that you can see within range and uses the Draconic Spirit stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block. You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only. Until the spell ends, you can take a Magic action to create a new Line of radiance. For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.