Skip to main content

Planetar

Static high-resolution pixel-art portrait of Planetar.

Large Celestial (Angel), Lawful Good

AC 19 Initiative +10 (20) HP 262 (21d10 + 147) Speed 40 ft., Fly 120 ft. (hover)

Ability Scores

AbilityScoreModifierSave
Str24+7+12
Dex20+5+5
Con24+7+12
Int19+4+4
Wis22+6+11
Cha25+7+12

Skills Perception +11 Resistances Radiant Immunities Charmed, Exhaustion, Frightened Senses Truesight 120 ft.; Passive Perception 21 Languages All; telepathy 120 ft. CR 16 (XP 15,000; PB +5)

Traits​

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions​

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.