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Wight

Static high-resolution pixel-art portrait of Wight.

Medium Undead, Neutral Evil

AC 14 Initiative +4 (14) HP 82 (11d8 + 33) Speed 30 ft.

Ability Scores

AbilityScoreModifierSave
Str15+2+2
Dex14+2+2
Con16+3+3
Int10+0+0
Wis13+1+1
Cha15+2+2

Skills Perception +3, Stealth +4 Resistances Necrotic Immunities Poison; Exhaustion, Poisoned Gear Studded Leather Armor Senses Darkvision 60 ft.; Passive Perception 13 Languages Common plus one other language CR 3 (XP 700; PB +2)

Traits​

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions​

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.