Pirate

Medium or Small Humanoid, Neutral
AC 14 Initiative +5 (15) HP 33 (6d8 + 6) Speed 30 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 16 | +3 | +5 |
| Con | 12 | +1 | +1 |
| Int | 8 | −1 | −1 |
| Wis | 12 | +1 | +1 |
| Cha | 14 | +2 | +4 |
Gear Daggers (6), Leather Armor Senses Passive Perception 11 Languages Common plus one other language CR 1 (XP 200; PB +2)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage. Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.