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Merrow

Static high-resolution pixel-art portrait of Merrow.

Large Monstrosity, Chaotic Evil

AC 13 Initiative +2 (12) HP 45 (6d10 + 12) Speed 10 ft., Swim 40 ft.

Ability Scores

AbilityScoreModifierSave
Str18+4+4
Dex15+2+2
Con15+2+2
Int8−1−1
Wis10+0+0
Cha9−1−1

Senses Darkvision 60 ft.; Passive Perception 10 Languages Abyssal, Primordial (Aquan) CR 2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.