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Nalfeshnee

Static high-resolution pixel-art portrait of Nalfeshnee.

Large Fiend (Demon), Chaotic Evil

AC 18 Initiative +5 (15) HP 184 (16d10 + 96) Speed 20 ft., Fly 30 ft.

Ability Scores

AbilityScoreModifierSave
Str21+5+5
Dex10+0+0
Con22+6+11
Int19+4+9
Wis12+1+6
Cha15+2+7

Resistances Cold, Fire, Lightning Immunities Poison; Frightened, Poisoned Senses Truesight 120 ft.; Passive Perception 11 Languages Abyssal; telepathy 120 ft. CR 13 (XP 10,000; PB +5)

Traits​

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions​

Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success:

The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.

Reactions​

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.