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Balor

Static high-resolution pixel-art portrait of Balor.

Huge Fiend (Demon), Chaotic Evil

AC 19 Initiative +14 (24) HP 287 (23d12 + 138) Speed 40 ft., Fly 80 ft.

Ability Scores

AbilityScoreModifierSave
Str26+8+8
Dex15+2+2
Con22+6+12
Int20+5+5
Wis16+3+9
Cha22+6+6

Skills Perception +9 Resistances Cold, Lightning Immunities Fire, Poison; Charmed, Frightened, Poisoned Senses Truesight 120 ft.; Passive Perception 19 Languages Abyssal; telepathy 120 ft. CR 19 (XP 22,000; PB +6)

Traits​

Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss. Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.

Bonus Actions​

Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.