Minotaur Skeleton

Large Undead, Lawful Evil
AC 12 Initiative +0 (10) HP 45 (6d10 + 12) Speed 40 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 18 | +4 | +4 |
| Dex | 11 | +0 | +0 |
| Con | 15 | +2 | +2 |
| Int | 6 | −2 | −2 |
| Wis | 8 | −1 | −1 |
| Cha | 5 | −3 | −3 |
Vulnerabilities Bludgeoning Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 9 Languages Understands Abyssal but can’t speak CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.