Zombie

Medium Undead, Neutral Evil
AC 8 Initiative −2 (8) HP 15 (2d8 + 6) Speed 20 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 6 | −2 | −2 |
| Con | 16 | +3 | +3 |
| Int | 3 | −4 | −4 |
| Wis | 6 | −2 | +0 |
| Cha | 5 | −3 | −3 |
Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 8 Languages Understands Common plus one other language but can’t speak CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.