Dire Wolf

Large Beast, Unaligned
AC 14 Initiative +2 (12) HP 22 (3d10 + 6) Speed 50 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 17 | +3 | +3 |
| Dex | 15 | +2 | +2 |
| Con | 15 | +2 | +2 |
| Int | 3 | −4 | −4 |
| Wis | 12 | +1 | +1 |
| Cha | 7 | −2 | −2 |
Skills Perception +5, Stealth +4 Senses Darkvision 60 ft.; Passive Perception 15 Languages None CR 1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.