Hobgoblin Warrior

Medium Fey (Goblinoid), Lawful Evil
AC 18 Initiative +3 (13) HP 11 (2d8 + 2) Speed 30 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 12 | +1 | +1 |
| Con | 12 | +1 | +1 |
| Int | 10 | +0 | +0 |
| Wis | 10 | +0 | +0 |
| Cha | 9 | −1 | −1 |
Gear Half Plate Armor, Longbow, Longsword, Shield Senses Darkvision 60 ft.; Passive Perception 10 Languages Common, Goblin CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.