Lemure

Medium Fiend (Devil), Lawful Evil
AC 9 Initiative −3 (7) HP 9 (2d8) Speed 20 ft.
Ability Scores
| Ability | Score | Modifier | Save |
|---|---|---|---|
| Str | 10 | +0 | +0 |
| Dex | 5 | −3 | −3 |
| Con | 11 | +0 | +0 |
| Int | 1 | −5 | −5 |
| Wis | 11 | +0 | +0 |
| Cha | 3 | −4 | −4 |
Resistances Cold Immunities Fire, Poison; Charmed, Frightened, Poisoned Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10 Languages Understands Infernal but can’t speak CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.