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Shadow

Column 1ShadowGreater Shadow
Medium Undead (Incorporeal)Medium Undead (Incorporeal)
Hit Dice:3d12 (19 hp)9d12 (58 hp)
Initiative:+2+2
Speed:Fly 40 ft. (good) (8 squares)Fly 40 ft. (good) (8 squares)
Armor Class:13 (+2 Dex, +1 deflection), touch 13, flat-footed 1114 (+2 Dex, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple:+1/—+4/—
Attack:Incorporeal touch +3 melee (1d6 Str)Incorporeal touch +6 melee (1d8 Str)
Full Attack:Incorporeal touch +3 melee (1d6 Str)Incorporeal touch +6 melee (1d8 Str)
Space/Reach:5 ft./5 ft.5 ft./5 ft.
Special Attacks:Create spawn, strength damageCreate spawn, strength damage
Special Qualities:Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traitsDarkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves:Fort +1, Ref +3, Will +4Fort +3, Ref +5, Will +7
Abilities:Str —, Dex 14, Con —,Int 6, Wis 12, Cha 13Str —, Dex 15, Con —, Int 6, Wis 12, Cha 14
Skills:Hide +8*, Listen +7, Search +4, Spot +7Hide +14*, Listen +9, Search +6, Spot +9
Feats:Alertness, DodgeAlertness, Dodge, Mobility, Spring Attack
Environment:AnyAny
Organization:Solitary, gang (2–5), or swarm (6–11)Solitary
Challenge Rating:38
Treasure:NoneNone
Alignment:Always chaotic evilAlways chaotic evil
Advancement:4–9 HD (Medium)
Level Adjustment:

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

COMBAT

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a –4 penalty on Hide checks.

GREATER SHADOW

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

COMBAT

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.