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Metallic Dragons

Metallic dragons make up the good branch of dragonkind, but they are every bit as aggressive as their evil cousins when threatened or challenged. They also tend to be covetous and proud.

BRASS DRAGON

Dragon (Fire)

Environment: Warm deserts

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —

Brass Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingT4d12+4 (30)111013101110+4/–4+6+5+4+41d6 (13)
Very youngS7d12+7 (52)131013101110+7/+4+9+6+5+52d6 (14)
YoungM10d12+20 (85)151015121312+10/+12+12+9+7+83d6 (17)
JuvenileM13d12+26 (110)171015121312+13/+16+16+10+8+94d6 (18)
Young adultL16d12+48 (152)191017141514+16/+24+19+13+10+125d6 (21)20
AdultL19d12+76 (199)231019141514+19/+29+24+15+11+136d6 (23)21
Mature adultH22d12+110 (253)271021161716+22/+38+28+18+13+167d6 (26)24
OldH25d12+125 (287)291021161716+25/+42+32+19+14+178d6 (27)25
Very oldH28d12+168 (350)311023181918+28/+46+36+22+16+209d6 (30)28
AncientH31d12+186 (387)331023181918+31/+50+40+23+17+2110d6 (31)29
WyrmG34d12+238 (459)351025202120+34/+58+42+26+19+2411d6 (34)32
Great wyrmG37d12+296 (536)371027202120+37/+62+46+28+20+2512d6 (36)33

Brass Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., burrow 30 ft., fly 150 ft. (average)+015 (+2 size, +3 natural), touch 12, flat-footed 15Immunity to fire, *speak with animals,*vulnerability to cold
Very young60 ft., burrow 30 ft., fly 150 ft. (average)+017 (+1 size, +6 natural), touch 11, flat-footed 17
Young60 ft., burrow 30 ft., fly 200 ft. (poor)+019 (+9 natural), touch 10, flat-footed 191st
Juvenile60 ft., burrow 30 ft., fly 200 ft. (poor)+022 (+12 natural), touch 10, flat-footed 22Endure elements3rd
Young adult60 ft., burrow 30 ft., fly 200 ft. (poor)+024 (–1 size, +15 natural), touch 9, flat-footed 24DR 5/magic5th18
Adult60 ft., burrow 30 ft., fly 200 ft. (poor)+027 (–1 size, +18 natural), touch 9, flat-footed 27Suggestion7th20
Mature adult60 ft., burrow 30 ft., fly 200 ft. (poor)+029 (–2 size, +21 natural), touch 8, flat-footed 29DR 10/magic9th22
Old60 ft., burrow 30 ft., fly 200 ft. (poor)+032 (–2 size, +24 natural), touch 8, flat-footed 32Control winds11th24
Very old60 ft., burrow 30 ft., fly 200 ft. (poor)+035 (–2 size, +27 natural), touch 8, flat-footed 35 DR15/magic13th25
Ancient60 ft., burrow 30 ft., fly 200 ft. (poor)+038 (–2 size, +30 natural), touch 8, flat-footed 38Control weather15th27
Wyrm60 ft., burrow 30 ft., fly 250 ft. (clumsy)+039 (–4 size, +33 natural), touch 6, flat-footed 39DR 20/magic17th28
Great wyrm60 ft., burrow 30 ft., fly 250 ft. (clumsy)+042 (–4 size, +36 natural), touch 6, flat-footed 42Summon djinni19th30
*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Combat

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestionor a dose of sleepgas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

**Spell-Like Abilities:**At will—*speak with animals;*3/day—endure elements(juvenile or older; radius 10 ft. x dragon’s age category); 1/day—suggestion(adult or older), control winds(old or older), control weather(ancient or older).

Summon Djinni**(Sp):** This ability, usable by a great wyrm brass dragon, works like a summon monsterspell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.

Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.

BRONZE DRAGON

Dragon (Water)

Environment: Temperate hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 7–8 HD; very young 10–11 HD; young 13–14 HD; juvenile 16–17 HD; young adult 19–20 HD; adult 22–23 HD; mature adult 25–26 HD; old 28–29 HD; very old 31–32 HD; ancient 34–35 HD; wyrm 37–38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +6; others —

Bronze Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingS6d12+6 (45)131013141514+6/+3+8+6+5+72d6 (14)
Very youngM9d12+18 (76)151015141514+9/+11+11+8+6+84d6 (16)
YoungM12d12+24 (102)171015161716+12/+15+15+10+8+116d6 (18)
JuvenileL15d12+45 (142)191017181918+15/+23+18+12+9+138d6 (20)
Young adultL18d12+72 (189)231019181918+18/+28+23+15+11+1510d6 (23)23
AdultH21d12+105 (241)271021202120+21/+37+27+17+12+1712d6 (25)25
Mature adultH24d12+120 (276)291021202120+24/+41+31+19+14+1914d6 (27)27
OldH27d12+162 (337)311023222322+27/+45+35+21+15+2116d6 (29)29
Very oldH30d12+180 (375)331023222322+30/+49+39+23+17+2318d6 (31)31
AncientG33d12+231 (445)351025242524+33/+57+41+25+18+2520d6 (33)33
WyrmG36d12+288 (522)371027262726+36/+61+45+28+20+2822d6 (36)36
Great wyrmG39d12+312 (565)391027262726+39/+65+49+29+21+2924d6 (37)37

Bronze Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling40 ft., fly 100 ft. (average), swim 60 ft.+016 (+1 size, +5 natural), touch 11, flat-footed 16Immunity to electricity, water breathing, speak with animals
Very young40 ft., fly 150 ft. (poor), swim 60 ft.+018 (+8 natural), touch 10, flat-footed 18
Young40 ft., fly 150 ft. (poor), swim 60 ft.+021 (+11 natural), touch 10, flat-footed 21Alternate form1st
Juvenile40 ft., fly 150 ft. (poor), swim 60 ft.+023 (–1 size, +14 natural), touch 9, flat-footed 233rd
Young adult40 ft., fly 150 ft. (poor), swim 60 ft.+026 (–1 size, +17 natural), touch 9, flat-footed 26DR 5/magic5th20
Adult40 ft., fly 150 ft. (poor), swim 60 ft.+028 (–2 size, +20 natural), touch 8, flat-footed 28Create food and water, fog cloud7th22
Mature adult40 ft., fly 150 ft. (poor), swim 60 ft.+031 (–2 size, +23 natural), touch 8, flat-footed 31DR 10/magic9th23
Old40 ft., fly 150 ft. (poor), swim 60 ft.+034 (–2 size, +26 natural), touch 8, flat-footed 34Detect thoughts11th25
Very old40 ft., fly 150 ft. (poor), swim 60 ft.+037 (–2 size, +29 natural), touch 8, flat-footed 37DR 15/magic13th26
Ancient40 ft., fly 200 ft. (clumsy), swim 60 ft.+038 (–4 size, +32 natural), touch 6, flat-footed 38Control water15th28
Wyrm40 ft., fly 200 ft. (clumsy), swim 60 ft.+041 (–4 size, +35 natural), touch 6, flat-footed 41DR 20/magic17th29
Great wyrm40 ft., fly 200 ft. (clumsy), swim 60 ft.+044 (–4 size, +38 natural), touch 6, flat-footed 44Control weather19th31
*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling’s scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Combat

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughtsto learn intelligent creatures’ intentions.

When attacking they blind their opponents with fog cloudand then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels’ hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

**Breath Weapon (Su):**Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsiongas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.

**Water Breathing (Ex):**A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

**Alternate Form (Su):**A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorphspell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Spell-Like Abilities: At will—*speak with animals;*3/day—create food and water(adult or older), fog cloud(adult or older), detect thoughts(old or older), control water(ancient or older); 1/day—control weather(great wyrm).

Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.

COPPER DRAGON

Dragon (Earth)

**Environment:**Warm hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

**Challenge Ratings:**Wyrmling 3; very young 5; young 7; juvenile 9; young adult 11; adult 14; mature adult 16; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

**Treasure:**Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —

Copper Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingT5d12+5 (37)111013121312+5/–3+7+5+4+52d4 (13)
Very youngS8d12+8 (60)131013121312+8/+5+10+7+6+74d4 (15)
YoungM11d12+22 (93)151015141514+11/+13+13+9+7+96d4 (17)
JuvenileM14d12+28 (119)171015141514+14/+17+17+11+9+118d4 (19)
Young adultL17d12+51 (161)191017161716+17/+25+20+13+10+1310d4 (21)21
AdultL20d12+80 (210)231019161716+20/+30+25+16+12+1512d4 (24)23
Mature adultH23d12+115 (264)271021181918+23/+39+29+18+13+1714d4 (26)25
OldH26d12+130 (299)291021181918+26/+43+33+20+15+1916d4 (28)27
Very oldH29d12+174 (362)311023202120+29/+47+37+22+16+2118d4 (30)29
AncientH32d12+192 (400)331023202120+32/+51+41+24+18+2320d4 (32)31
WyrmG35d12+245 (472)351025222322+35/+59+43+26+19+2522d4 (34)33
Great wyrmG38d12+304 (551)371027222322+38/+63+47+29+21+2724d4 (37)35

Copper Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling40 ft., fly 100 ft. (average)+016 (+2 size, +4 natural), touch 12, flat-footed 16Immunity to acid, spider climb
Very young40 ft., fly 100 ft. (average)+018 (+1 size, +7 natural), touch 11, flat-footed 18
Young40 ft., fly 150 ft. (poor)+020 (+10 natural), touch 10, flat-footed 201st
Juvenile40 ft., fly 150 ft. (poor)+023 (+13 natural), touch 10, flat-footed 233rd
Young adult40 ft., fly 150 ft. (poor)+025 (–1 size, +16 natural), touch 9, flat-footed 25DR 5/magic5th19
Adult40 ft., fly 150 ft. (poor)+028 (–1 size, +19 natural), touch 9, flat-footed 28Stone shape7th21
Mature adult40 ft., fly 150 ft. (poor)+030 (–2 size, +22 natural), touch 8, flat-footed 30DR 10/magic9th23
Old40 ft., fly 150 ft. (poor)+033 (–2 size, +25 natural), touch 8, flat-footed 33Transmute rock to mud/mud to rock11th25
Very old40 ft., fly 150 ft. (poor)+036 (–2 size, +28 natural), touch 8, flat-footed 36DR 15/magic13th26
Ancient40 ft., fly 150 ft. (poor)+039 (–2 size, +31 natural), touch 8, flat-footed 39Wall of stone15th28
Wyrm40 ft., fly 200 ft. (clumsy)+040 (–4 size, +34 natural), touch 6, flat-footed 40DR 20/magic17th29
Great wyrm40 ft., fly 200 ft. (clumsy)+043 (–4 size, +37 natural), touch 6, flat-footed 43Move earth19th31
*Can also cast cleric spells and those from the Chaos, Earth, and Trickery domains as arcane spells.

At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.

Combat

A copper dragon appreciates wit and usually doesn’t harm creatures that can relate a joke, humorous story, or riddle the dragon has not heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.

An angry copper dragon prefers to mire foes using transmute rock to mud. The dragon pushes trapped opponents into the mud or snatches and carries them aloft. A copper dragon tries to draw airborne enemies into narrow, stony gorges where it can use its spider climb ability and maneuver them into colliding with the walls.

Breath Weapon (Su): A copper dragon has two types of breath weapon, a line of acid and a cone of slowgas. Creatures within the cone must succeed on a Fortitude save or be slowed for 1d6 rounds plus 1 round per age category of the dragon.

Spider Climb (Ex): A copper dragon can climb on stone surfaces as though using the spider climbspell.

Spell-Like Abilities: 2/day—stone shape(adult or older); 1/day—transmute rock to mudor mud to rock(old or older), wall of stone(ancient or older), move earth(great wyrm).

Skills: Bluff, Hide, and Jump are considered class skills for copper dragons.

GOLD DRAGON

Dragon (Fire)

**Environment:**Warm plains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27

Treasure: Triple standard

**Alignment:**Always lawful good

**Advancement:**Wyrmling 9–10 HD; very young 12–13 HD; young 15–16 HD; juvenile 18–19 HD; young adult 21–22 HD; adult 24–25 HD; mature adult 27–28 HD; old 30–31 HD; very old 33–34 HD; ancient 36–37 HD; wyrm 39–40 HD; great wyrm 42+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others —

Gold Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingM8d12+16 (68)171015141514+8/+11+11+8+6+82d10 (16)
Very youngL11d12+33 (104)211017161716+11/+20+15+10+7+104d10 (18)
YoungL14d12+42 (133)251017161716+14/+25+20+12+9+126d10 (20)
JuvenileL17d12+68 (178)291019181918+17/+30+25+14+10+148d10 (22)
Young adultH20d12+100 (230)311021181918+20/+38+28+17+12+1610d10 (25)24
AdultH23d12+115 (264)331021202120+23/+42+32+18+13+1812d10 (26)26
Mature adultH26d12+156 (325)351023202120+26/+46+36+21+15+2014d10 (29)28
OldG29d12+203 (391)391025242524+29/+55+39+23+16+2316d10 (31)31
Very oldG32d12+256 (464)411027262726+32/+59+43+26+18+2618d10 (34)34
AncientG35d12+315 (542)431029282928+35/+63+47+28+19+2820d10 (36)36
WyrmC38d12+380 (627)451031303130+38/+71+47+31+21+3122d10 (39)39
Great wyrmC41d12+451 (717)471033323332+41/+75+51+33+22+3324d10 (41)41

Gold Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., fly 200 ft. (poor), swim 60 ft.+017 (+7 natural), touch 10, flat-footed 17Alternate form, immunity to fire, vulnerability to cold, water breathing
Very young60 ft., fly 200 ft. (poor), swim 60 ft.+019 (–1 size, +10 natural), touch 9, flat-footed 19
Young60 ft., fly 200 ft. (poor), swim 60 ft.+022 (–1 size, +13 natural), touch 9, flat-footed 221st
Juvenile60 ft., fly 200 ft. (poor), swim 60 ft.+025 (–1 size, +16 natural), touch 9, flat-footed 25Bless3rd
Young adult60 ft., fly 200 ft. (poor), swim 60 ft.+027 (–2 size, +19 natural), touch 8, flat-footed 27DR 5/magic5th21
Adult60 ft., fly 200 ft. (poor), swim 60 ft.+030 (–2 size, +22 natural), touch 8, flat-footed 30Luck bonus7th23
Mature adult60 ft., fly 200 ft. (poor), swim 60 ft.+033 (–2 size, +25 natural), touch 8, flat-footed 33DR 10/magic9th25
Old60 ft., fly 250 ft. (clumsy), swim 60 ft.+034 (–4 size, +28 natural), touch 6, flat-footed 34Geas/quest, detect gems11th27
Very old60 ft., fly 250 ft. (clumsy), swim 60 ft.+037 (–4 size, +31 natural), touch 6, flat-footed 37DR 15/magic13th28
Ancient60 ft., fly 250 ft. (clumsy), swim 60 ft.+040 (–4 size, +34 natural), touch 6, flat-footed 40Sunburst15th30
Wyrm60 ft., fly 250 ft. (clumsy), swim 60 ft.+039 (–8 size, +37 natural), touch 2, flat-footed 39DR 20/magic17th31
Great wyrm60 ft., fly 250 ft. (clumsy), swim 60 ft.+042 (–8 size, +40 natural), touch 2, flat-footed 42Foresight19th33
*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon’s scales are dark yellow with golden metallic flecks.

The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons’ faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Combat

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ blessand their *luck bonus;*older dragons use their luck bonusat the start of each day. They make heavy use of spells in combat. Among their favorites are *cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow,*and stinking cloud.

**Breath Weapon (Su):**A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.

Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorphspell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Luck Bonus**(Sp):** Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Detect Gems**(Sp):** An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magicspell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.

Other Spell-Like Abilities: 3/day—bless(juvenile or older); 1/day—geas/quest(old or older), sunburst(ancient or older), foresight(great wyrm).

**Skills:**Disguise, Heal, and Swim are considered class skills for gold dragons.

SILVER DRAGON

Dragon (Cold)

Environment: Temperate mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 8–9 HD; very young 11–12 HD; young 14–15 HD; juvenile 17–18 HD; young adult 20–21 HD; adult 23–24 HD; mature adult 26–27 HD; old 29–30 HD; very old 32–33 HD; ancient 35–36 HD; wyrm 38–39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others —

Silver Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/ GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingS7d12+7 (52)131013141514+7/+4+9+6+5+72d8 (14)
Very youngM10d12+20 (85)151015141514+10/+12+12+9+7+94d8 (17)
YoungM13d12+26 (110)171015161716+13/+16+16+10+8+116d8 (18)
JuvenileL16d12+48 (152)191017181918+16/+24+19+13+10+148d8 (21)
Young adultL19d12+76 (199)231019181918+19/+29+24+15+11+1510d8 (23)23
AdultH22d12+110 (253)271021202120+22/+38+28+18+13+1812d8 (26)26
Mature adultH25d12+125 (287)291021202120+25/+42+32+19+14+1914d8 (27)27
OldH28d12+168 (350)311023222322+28/+46+36+22+16+2216d8 (30)30
Very oldH31d12+186 (387)331023242524+31/+50+40+23+17+2418d8 (31)32
AncientG34d12+238 (459)351025262726+34/+58+42+26+19+2720d8 (34)35
WyrmG37d12+333 (573)391029282928+37/+63+47+29+20+2922d8 (37)37
Great wyrmC40d12+400 (660)431031303130+40/+72+48+32+22+3224d8 (40)40

Silver Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling40 ft., fly 100 ft. (average)+017 (+1 size, +6 natural), touch 11, flat-footed 17Alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire
Very young40 ft., fly 150 ft. (poor)+019 (+9 natural), touch 10, flat-footed 19
Young40 ft., fly 150 ft. (poor)+022 (+12 natural), touch 10, flat-footed 221st
Juvenile40 ft., fly 150 ft. (poor)+024 (–1 size, +15 natural), touch 9, flat-footed 24Feather fall3rd
Young adult40 ft., fly 150 ft. (poor)+027 (–1 size, +18 natural), touch 9, flat-footed 27DR 5/magic5th20
Adult40 ft., fly 150 ft. (poor)+029 (–2 size, +21 natural), touch 8, flat-footed 29Fog cloud7th22
Mature adult40 ft., fly 150 ft. (poor)+032 (–2 size, +24 natural), touch 8, flat-footed 32DR 10/magic9th24
Old40 ft., fly 150 ft. (poor)+035 (–2 size, +27 natural), touch 8, flat-footed 35Control winds11th26
Very old40 ft., fly 150 ft. (poor)+038 (–2 size, +30 natural), touch 8, flat-footed 38DR 15/magic13th27
Ancient40 ft., fly 200 ft. (clumsy)+039 (–4 size, +33 natural), touch 6, flat-footed 39Control weather15th29
Wyrm40 ft., fly 200 ft. (clumsy)+042 (–4 size, +36 natural), touch 6, flat-footed 42DR 20/magic17th30
Great wyrm40 ft., fly 200 ft. (clumsy)+041 (–8 size, +39 natural), touch 2, flat-footed 41Reverse gravity19th32
*Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.

A silver wyrmling’s scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Combat

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloudor control weatherto blind or confuse opponents before attacking. When angry, they use reverse gravityto fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weatheron clear days), then jumps to the attack when it has the advantage.

**Breath Weapon (Su):**A silver dragon has two types of breath weapon, a cone of cold and a cone of paralyzing gas. Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Alternate Form (Su): A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorphspell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

**Spell-Like Abilities:**3/day—fog cloud(adult or older), control winds(old or older); 2/day—feather fall(juvenile or older); 1/day— control weather(ancient or older), reverse gravity(great wyrm).

**Skills:**Bluff, Disguise, and Jump are considered class skills for silver dragons.