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Nymph

Hit Dice:6d6+6 (27 hp)
Initiative:+3
Speed:30 ft. (6 squares), swim 20 ft.
Armor Class:17 (+3 Dex, +4 deflection), touch 17, flat-footed 14
Base Attack/Grapple:+3/+3
Attack:Dagger +6 melee (1d4/19–20)
Full Attack:Dagger +6 melee (1d4/19–20)
Space/Reach:5 ft./5 ft.
Special Attacks:Blinding beauty, spells, spell-like abilities, stunning glance
Special Qualities:Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy
Saves:Fort +7, Ref +12, Will +12
Abilities:Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19
Skills:Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)
Feats:Combat Casting, Dodge, Weapon Finesse
Environment:Temperate forests
Organization:Solitary
Challenge Rating:7
Treasure:Standard
Alignment:Usually chaotic good
Advancement:7–12 HD (Medium)
Level Adjustment:+7

A nymph is about the height and weight of a female elf.

Nymphs speak Sylvan and Common.

COMBAT

**Blinding Beauty (Su):**This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindnessspell. A nymph can suppress or resume this ability as a free action.

The save DC is Charisma-based.

Spell-Like Abilities: 1/day—*dimension door.*Caster level 7th.

Spells: A nymph casts divine spells as a 7th-level druid.

Typical Druid Spells Prepared(6/5/4/3/1, save DC 13 + spell level): 0—*cure minor wounds, detect magic, flare, guidance, light, resistance;*1st—*calm animal, cure light wounds, entangle, longstrider, speak with animals;*2nd—*barkskin, heat metal, lesser restoration, tree shape;*3rd— *call lightning, cure moderate wounds, protection from energy;*4th—rusting grasp.

**Stunning Glance (Su):**As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.

Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.


Source file: MonstersM-N.rtf