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Drider

Hit Dice:6d8+18 (45 hp)
Initiative:+2
Speed:30 ft. (6 squares), climb 15 ft.
Armor Class:17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple:+4/+10
Attack:Dagger +5 melee (1d6+2/19–20) or bite +6 melee (1d4+1 plus poison) or shortbow +5 ranged (1d8/x3)
Full Attack:2 daggers +3 melee (1d6+2/19–20, 1d6+1/19–20) and bite +1 melee (1d4+1 plus poison); or shortbow +5 ranged (1d8/x3)
Space/Reach:10 ft./5 ft.
Special Attacks:Spells, spell-like abilities, poison
Special Qualities:Darkvision 60 ft., spell resistance 17
Saves:Fort +5, Ref +4, Will +8
Abilities:Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16
Skills:Climb +14, Concentration +9, Hide +10, Listen +9, Move Silently +12, Spot +9
Feats:Combat Casting, Two-Weapon Fighting, Weapon Focus (bite)
Environment:Underground
Organization:Solitary, pair, or troupe (1–2 plus 7–12 Medium monstrous spiders)
Challenge Rating:7
Treasure:Double standard
Alignment:Always chaotic evil
Advancement:By character class
Level Adjustment:+4

Driders speak Elven, Common, and Undercommon.

COMBAT

Driders seldom pass up an opportunity to attack other creatures, especially from ambush. They usually begin with a spell assault and often levitate out of the enemy’s reach.

Poison (Ex): Injury, Fortitude DC 16, initial and secondary damage 1d6 Str. The save DC is Constitution based.

**Spell-Like Abilities:**1/day—dancing lights(DC 13), clairaudience/clairvoyance, darkness, detect good, detect law, detect magic, dispel magic, faerie fire, levitate, suggestion(DC 16). Caster level 6th. The save DCs are Charisma-based.

Spells: Driders cast spells as 6th-level clerics, wizards, or sorcerers. Drider clerics can choose from the following domains: Chaos, Destruction, Evil, and Trickery. The typical spells prepared shown here are for a drider sorcerer.

Typical Sorcerer Spells Known(6/7/6/4, base save DC 13 + spell level): 0—*daze, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance;*1st—*mage armor, magic missile, ray of enfeeblement, silent image;*2nd— *invisibility, web;*3rd—lightning bolt.

**Skills:**A drider has a +4 racial bonus on Hide and Move Silently checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.