Jackal
Small beast, unaligned Armor Class 12 Hit Points 3 (1d6) Speed 40 ft.
STR DEX CON INT WIS CHA
8 (−1) 15 (+2) 11 (+0) 3 (−4) 12 (+1) 6 (−2) Skills Perception +3 Senses passive Perception 13 Languages — Challenge 0 (10 XP) Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.