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Efreeti

Large elemental, lawful evil Armor Class 17 (natural armor) Hit Points 200 (16d10 + 112) Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA​

22 (+6) 12 (+1) 24 (+7) 16 (+3) 15 (+2) 16 (+3) Saving Throws Int +7, Wis +6, Cha +7 Damage Immunities fire Senses darkvision 120 ft., passive Perception 12 Languages Ignan Challenge 11 (7,200 XP) Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying. Innate Spellcasting. The efreeti’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions​

Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice. Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage. Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.