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Bone Devil

Large fiend (devil), lawful evil Armor Class 19 (natural armor) Hit Points 142 (15d10 + 60) Speed 40 ft., fly 40 ft.

STR DEX CON INT WIS CHA​

18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Saving Throws Int +5, Wis +6, Cha +7 Skills Deception +7, Insight +6 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 120 ft., passive Perception 12 Languages Infernal, telepathy 120 ft. Challenge 9 (5,000 XP) Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions​

Multiattack. The devil makes three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.