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Cat

Hit Dice:1/2 d8 (2 hp)
Initiative:+2
Speed:30 ft. (6 squares)
Armor Class:14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:+0/–12
Attack:Claw +4 melee (1d2–4)
Full Attack:2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
Space/Reach:2-1/2 ft./0 ft.
Special Attacks:
Special Qualities:Low-light vision, scent
Saves:Fort +2, Ref +4, Will +1
Abilities:Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills:Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Feats:Weapon Finesse
Environment:Temperate plains
Organization:Domesticated or solitary
Challenge Rating:1/4
Advancement:
Level Adjustment:

The statistics presented here describe a common housecat.

Combat

Cats prefer to sneak up on their prey.

Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.