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Lizard, Monitor

Hit Dice:3d8+9 (22 hp)
Initiative:+2
Speed:30 ft. (6 squares), swim 30 ft.
Armor Class:15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple:+2/+5
Attack:Bite +5 melee (1d8+4)
Full Attack:Bite +5 melee (1d8+4)
Space/Reach:5 ft./5 ft.
Special Attacks:
Special Qualities:Low-light vision
Saves:Fort +8, Ref +5, Will +2
Abilities:Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills:Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +4, Swim +11
Feats:Alertness, Great Fortitude
Environment:Warm forests
Organization:Solitary
Challenge Rating:2
Advancement:4–5 HD (Medium)
Level Adjustment:

This category includes fairly large, carnivorous lizards from 3 to 5 feet long.

Combat

Monitor lizards can be aggressive, using their powerful jaws to tear at prey or enemies.

Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.