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Condition

A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:

  • Blinded
  • Charmed
  • Deafened
  • Exhaustion
  • Frightened
  • Grappled
  • Incapacitated
  • Invisible
  • Paralyzed
  • Petrified
  • Poisoned
  • Prone
  • Restrained
  • Stunned
  • Unconscious

A condition doesn’t stack with itself; a recipient either has a condition or doesn’t. The Exhaustion condition is an exception to that rule.