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Glossary Conventions

The glossary uses the following conventions:

Tags in Brackets. Some entries have a tag in brackets after the entry’s name, as in “Attack [Action].” A tag—Action, Area of Effect, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature that currently has that condition. “See Also.” Some glossary entries include a See also section that points to other entries in the glossary, to other parts of this document, or both. No Obsolete Terms. The glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules.

AC Armor Class M Material

AbbreviationMeaning
ACArmor Class
CConcentration
CEChaotic Evil
CGChaotic Good
Cha.Charisma
CNChaotic Neutral
Con.Constitution
CPCopper Piece(s)
CRChallenge Rating
DCDifficulty Class
Dex.Dexterity
EPElectrum Piece(s)
GMGame Master
GPGold Piece(s)
HPHit Point(s)
Int.Intelligence
LELawful Evil
LGLawful Good
LNLawful Neutral
MMaterial component
NNeutral
NENeutral Evil
NGNeutral Good
NPCNonplayer character
PBProficiency Bonus
PPPlatinum Piece(s)
RRitual
SSomatic component
SPSilver Piece(s)
Str.Strength
VVerbal component
Wis.Wisdom
XPExperience Point(s)