Skip to main content

Giant Wasp

Hit Dice:5d8+10 (32 hp)
Initiative:+1
Speed:20 ft. (4 squares), fly 60 ft. (good)
Armor Class:14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple:+3/+11
Attack:Sting +6 melee (1d3+6 plus poison)
Full Attack:Sting +6 melee (1d3+6 plus poison)
Space/Reach:10 ft./5 ft.
Special Attacks:Poison
Special Qualities:Darkvision 60 ft., vermin traits
Saves:Fort +6, Ref +2, Will +2
Abilities:Str 18, Dex 12, Con 14, Int —, Wis 13, Cha 11
Skills:Spot +9, Survival +1*
Feats:
Environment:Temperate forests
Organization:Solitary, swarm (2–5), or nest (11–20)
Challenge Rating:3
Advancement:6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment:

Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.

**Poison (Ex):**Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.