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Giant Ant

Column 1Giant Ant, WorkerGiant Ant, SoldierGiant Ant, Queen
Medium VerminMedium VerminLarge Vermin
Hit Dice:2d8 (9 hp)2d8+2 (11 hp)4d8+4 (22 hp)
Initiative:+0+0–1
Speed:50 ft. (10 squares), climb 20 ft.50 ft. (10 squares), climb 20 ft.40 ft. (8 squares)
Armor Class:17 (+7 natural), touch 10, flat-footed 1717 (+7 natural), touch 10, flat-footed 1717 (–1 size, –1 Dex, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple:+1/+1+1/+3+3/+10
Attack:Bite +1 melee (1d6)Bite +3 melee (2d4+3)Bite +5 melee (2d6+4)
Full Attack:Bite +1 melee (1d6)Bite +3 melee (2d4+3)Bite +5 melee (2d6+4)
Space/Reach:5 ft./5 ft.5 ft./5 ft.10 ft./5 ft.
Special Attacks:Improved grabImproved grab, acid stingImproved grab
Special Qualities:Scent, vermin traitsScent, vermin traitsScent, vermin traits
Saves:Fort +3, Ref +0, Will +0Fort +4, Ref +0, Will +1Fort +5, Ref +0, Will +2
Abilities:Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 9Str 14, Dex 10, Con 13, Int —, Wis 13, Cha 11Str 16, Dex 9, Con 13, Int —, Wis 13, Cha 11
Skills:Climb +8Climb +10
Feats:TrackBTrackBTrackB
Environment:Temperate plainsTemperate plainsTemperate plains
Organization:Gang (2–6) or crew (6–11 plus 1 giant ant soldier)Solitary or gang (2–4)Hive (1 plus 10–100 workers and 5–20 soldiers)
Challenge Rating:122
Treasure:NoneNone1/10 coins; 50% goods; 50% items
Advancement:3–4 HD (Medium); 5–6 HD (Large)3–4 HD (Medium); 5–6 HD (Large)5–6 HD (Large); 7–8 HD (Huge)
Level Adjustment:

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

**Acid Sting (Ex):**A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.