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Fire Trap

Abjuration [Fire]

Level: Drd 2, Sor/Wiz 4

Components: V, S, M

Casting Time: 10 minutes

Range: Touch

Target: Object touched

Duration: Permanent until discharged (D)

Saving Throw: Reflex half; see text

Spell Resistance: Yes

Fire trapcreates a fiery explosion when an intruder opens the item that the trap protects. A fire trapcan ward any object that can be opened and closed.

When casting *fire trap,*you select a point on the object as the spell’s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell’s center. The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion.

A fire trappeditem cannot have a second closure or warding spell placed on it.

A knockspell does not bypass a fire trap. An unsuccessful dispel magicspell does not detonate the spell.

Underwater, this ward deals half damage and creates a large cloud of steam.

You can use the fire trappedobject without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire trappedobject to an individual usually involves setting a password that you can share with friends.

*Note:*Magic traps such as fire trapare hard to detect and disable. A rogue (only) can use the Search skill to find a fire trapand Disable Device to thwart it. The DC in each case is 25 + spell level (DC 27 for a druid’s fire trapor DC 29 for the arcane version).

*Material Component:*A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.