Confusion
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4, Trickery 4
Components: V, S, M/DF
Casting Time: 1 standard action
**Range:**Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 15-ft. radius burst
Duration: 1 round/level
**Saving Throw:**Will negates
Spell Resistance: Yes
This spell causes the targets to become *confused,*making them unable to independently determine what they will do.
Roll on the following table at the beginning of each subject’s turn each round to see what the subject does in that round.
| d% | Behavior |
|---|---|
| 01–10 | Attack caster with melee or ranged weapons (or close with caster if attack is not possible). |
| 11–20 | Act normally. |
| 21–50 | Do nothing but babble incoherently. |
| 51–70 | Flee away from caster at top possible speed. |
| 71–100 | Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). |
A confusedcharacter who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confusedcharacter. Any confusedcharacter who is attacked automatically attacks its attackers on its next turn, as long as it is still confusedwhen its turn comes. Note that a confusedcharacter will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
*Arcane Material Component:*A set of three nut shells.