Psychokinetic
Upon command, a psychokinetic weapon glows from the inside with lethal psionic energy. The energy does not harm the hands that hold the weapon. Such a weapon deals an extra 1d4 points of damage on a successful hit. This extra damage is ectoplasmic in nature and is not affected by damage reduction. Bows, crossbows, and slings bestow this ability upon their ammunition.
Moderate psychokinesis*;*ML 10th; Craft Psionic Arms and Armor, *concussion blast;*Price +1 bonus.