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Mule

Hit Dice:3d8+9 (22 hp)
Initiative:+1
Speed:30 ft. (6 squares)
Armor Class:13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple:+2/+9
Attack:Hoof +4 melee (1d4+3)
Full Attack:2 hooves +4 melee (1d4+3)
Space/Reach:10 ft./5 ft.
Special Attacks:
Special Qualities:Low-light vision, scent
Saves:Fort +6, Ref +4, Will +1
Abilities:Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills:Listen +6, Spot +6
Feats:Alertness, Endurance
Environment:Warm plains
Organization:Domesticated
Challenge Rating:1
Advancement:
Level Adjustment:

Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.

Combat

A mule’s powerful kick can be dangerous.

**Carrying Capacity:**A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.

**Skills:**Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.