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Increasing Hit Dice

As its Hit Dice increase, a creature’s attack bonuses and saving throw modifiers might improve. It gains more feats and skills, depending on its type, as shown on Table: Creature Improvement by Type.

Note that if a creature acquires a character class, it improves according to its class, not its type.

Table: Creature Improvement by Type

Column 1Hit DieAttack BonusGood Saving ThrowsSkill Points*
Aberrationd8HD x3/4 (as cleric)Will2 + Int mod per HD
Animald8HD x3/4 (as cleric)Fort, Ref (and sometimes Will)2 + Int mod per HD
Constructd10HD x3/4 (as cleric)2 + Int mod per HD**
Dragond12HD (as fighter)Fort, Ref, Will6 + Int mod per HD
Elementald8HD x3/4 (as cleric)Ref (Air, Fire), or Fort (Earth, Water)2 + Int mod per HD
Feyd6HD x1/2 (as wizard)Ref, Will6 + Int mod per HD
Giantd8HD x3/4 (as cleric)Fort2 + Int mod per HD
Humanoidd8HD x3/4 (as cleric)Varies (any one)2 + Int mod per HD
Magical beastd10HD (as fighter)Fort, Ref2 + Int mod per HD
Monstrous humanoidd8HD (as fighter)Ref, Will2 + Int mod per HD
Oozed10HD x3/4 (as cleric)2 + Int mod per HD**
Outsiderd8HD (as fighter)Fort, Ref, Will8 + Int mod per HD
Plantd8HD x3/4 (as cleric)Fort2 + Int mod per HD**
Undeadd12HD x1/2 (as wizard)Will4 + Int mod per HD**
Vermind8HD x3/4 (as cleric)Fort2 + Int mod per HD**
All types have a number of feats equal to 1 + 1 per 3 Hit Dice.
* As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die.
** Creatures with an Intelligence score of “—” gain no skill points or feats.

SIZE INCREASES

A creature may become larger when its Hit Dice are increased (the new size is noted parenthetically in the monster’s Advancement entry).

A size increase affects any special ability the creature has that is affected by size. Increased size also affects a creature’s ability scores, AC, attack bonuses, and damage values as indicated on the tables below.

Table: Changes to Statistics by Size

Old Size*New SizeStrDexConNatural ArmorAC/ Attack
FineDiminutiveSame–2SameSame–4
DiminutiveTiny+2–2SameSame–2
TinySmall+4–2SameSame–1
SmallMedium+4–2+2Same–1
MediumLarge+8–2+4+2–1
LargeHuge+8–2+4+3–1
HugeGargantuan+8Same+4+4–2
GargantuanColossal+8Same+4+5–4
*Repeat the adjustment if the creature moves up more than one size.

Table: Increased Damage By Size

Old Damage (Each)*New Damage
1d21d3
1d31d4
1d41d6
1d61d8
1d82d6
1d102d8
2d63d6
2d83d8
* Repeat the adjustment if the creature moves up more than one size category.