Wild
The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.
Table: Specific Armors
| Minor | Medium | Major | Specific Armor | Market Price |
|---|---|---|---|---|
| 01–50 | 01–25 | — | Mithral shirt | 1,100 gp |
| 51–80 | 26–45 | — | Dragonhide plate | 3,300 gp |
| 81–100 | 46–57 | — | Elven chain | 4,150 gp |
| — | 58–67 | — | Rhino hide | 5,165 gp |
| — | 68–82 | 01–10 | Adamantine breastplate | 10,200 gp |
| — | 83–97 | 11–20 | Dwarven plate | 16,500 gp |
| — | 98–100 | 21–32 | Banded mail of luck | 18,900 gp |
| — | — | 33–50 | Celestial armor | 22,400 gp |
| — | — | 51–60 | Plate armor of the deep | 24,650 gp |
| — | — | 61–75 | Breastplate of command | 25,400 gp |
| — | — | 76–90 | Mithral full plate of speed | 26,500 gp |
| — | — | 91–100 | Demon armor | 52,260 gp |