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Sirrush

Hit Dice:40d10+680 (900 hp)
Initiative:+23 (+15 Dex, +8 Superior Initiative)
Speed:90 ft.
AC:44 (+15 Dex, –1 size, +20 natural)
Base Attack/Grapple:+40/+60
Attack:Claw +56 (2d6+16/19–20 (+1d6 on critical hit)) melee
Full Attack:4 claws +56 (2d6+16/19–20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
Space/Reach:10 ft./5 ft.
Special Attacks:Pounce, stunning roar
Special Qualities:Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
Saves:Fort +39, Ref +37, Will +27
Abilities:Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28
Skills:Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
Feats:Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Epic Feats:Blinding Speed (x4), Overwhelming Critical (claw), Superior Initiative
Climate/Terrain:Any
Organization:Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes)
Challenge Rating:24
Treasure:Standard
Alignment:Usually chaotic neutral
Advancement:41–50 HD (Large), 51–60 HD (Huge), 61+ HD (Gargantuan)