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Behemoth

Column 1Behemoth EagleBehemoth Gorilla
Colossal Outsider (Extraplanar)Huge Outsider (Extraplanar)
Hit Dice:21d8+126 (220 hp)21d8+252 (366 hp)
Initiative:+20 (+12 Dex, +8 Superior Initiative)+12 (+8 Dex, +4 Improved Initiative)
Speed:20 ft., fly 160 ft. (poor)60 ft., climb 30 ft.
AC:24 (+12 Dex, –8 size, +10 natural)38 (+8 Dex, –2 size, +22 natural)
Base Attack/Grapple:+21/+44+21/+39
Attack:Claw +25 (5d10+7) meleeClaw +29 (4d8+10) melee
Full Attack:2 claws +25 (5d10+7) melee, bite +20 (4d12+3) melee2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee
Space/Reach:30ft./20 ft.20 ft./20 ft.
Special Attacks:Rend 8d8+20
Special Qualities:Evasion, SR 30Scent, SR 30
Saves:Fort +18, Ref +24, Will +16Fort +24, Ref +20, Will +16
Abilities:Str 25, Dex 34, Con 23 Int 17, Wis 19, Cha 16Str 31, Dex 26, Con 35 Int 6, Wis 15, Cha 12
Skills:Diplomacy +27, Jump +3, Knowledge (geography, history, nature, religion, the planes) +27, Listen +30, Search +27, Sense Motive +28, Spot +41, Survival +28Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26
Feats:Alertness, Endurance, Flyby Attack, Improved Initiative, Iron Will, Skill Focus (spot), Weapon FinesseDodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack
Epic Feats:Superior InitiativeEpic Toughness
Climate/Terrain:Any forest, hill, mountains, and plainsWarm forest and warm mountains
Organization:Solitary or pairSolitary or company (5–8)
Challenge Rating:1819
Treasure:NoneNone
Alignment:Always neutralAlways neutral
Advancement:21–42 HD (Colossal)22–42 HD (Huge)

BEHEMOTH EAGLE

Skills: *A behemoth eagle receives a +8 racial bonus on Spot checks.

Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401–4,800 pounds; and a heavy load, 4,801–7,200 pounds.

BEHEMOTH GORILLA

Combat

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.