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Psychic Warrior Powers

1ST-LEVEL PSYCHIC WARRIOR POWERS

**Astral Traveler:**Enable yourself or another to join an astral caravan-enabled trip.

**BiofeedbackA:**Gain DR 2/–.

**Bite of the Wolf:**Gain bite attack for 1d8 damage.

**Burst:**Gain +10ft. to speed this round.

**Call WeaponryA:**Create temporary weapon.

**CatfallA:**Instantly save yourself from a fall.

**Chameleon:**Gain +10 enhancement bonus on Hide checks.

**Claws of the BeastA:**Your hands become deadly claws.

**CompressionA:**You grow smaller.

**Conceal Thoughts:**You conceal your motives.

**Detect Psionics:**You detect the presence of psionics.

**Dissipating TouchA:**Touch deals 1d6 damage.

**Distract:**Subject gets –4 on Listen, Search, Sense Motive, and Spot checks.

**Elfsight:**Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.

**Empty Mind:**Gain +2 on Will saves until your next action.

**ExpansionA:**Become one size category larger.

**FloatA:**Buoy yourself in water or other liquid.

**Force ScreenA:**Invisible disc provides +4 shield bonus to AC.

**Grip of IronA:**Your iron grip gives +4 bonus on grapple checks.

**HammerA:**Melee touch attack deals 1d8/round.

**Inertial ArmorA:**Tangible field of force provides you with +4 armor bonus to AC.

**Metaphysical ClawA:**Your natural weapon gains +1 bonus.

**Metaphysical WeaponA:**Weapon gains +1 bonus.

**My LightA:**Your eyes emit 20-ft. cone of light.

**Precognition, DefensiveA:**Gain +1 insight bonus to AC and saving throws.

**Precognition, OffensiveA:**Gain +1 insight bonus on your attack rolls.

**Prescience, OffensiveA:**Gain +2 insight bonus on your damage rolls.

**PrevenomA:**Your claws gain a poison coating.

**Prevenom WeaponA:**Your weapon is mildly venomous.

**Skate:**Subject slides skillfully along the ground.

**StompA:**Subjects fall prone and take 1d4 nonlethal damage.

**Synesthete:**You receive one kind of sense when another sense is stimulated.

**Thicken SkinA:**Gain +1 enhancement bonus to your AC for 10 min./level.

**VigorA:**Gain 5 temporary hit points.

2ND-LEVEL PSYCHIC WARRIOR POWERS

**Animal AffinityA:**Gain +4 enhancement to one ability.

**Body AdjustmentA:**Heal 1d12 damage.

**Body Equilibrium:**You can walk on nonsolid surfaces.

**Body PurificationA:**Restore 2 points of ability damage.

**Concealing Amorpha:**Quasi-real membrane grants you concealment.

**Darkvision, Psionic:**See 60 ft. in total darkness.

**Detect Hostile Intent:**You can detect hostile creatures within 30 ft. of you.

**Dimension SwapA:**You and an ally switch positions.

**Dissolving TouchA:**Your touch deals 4d6 acid damage.

**Dissolving WeaponA:**Your weapon deals 4d6 acid damage.

**Empathic TransferA:**Transfer another’s wounds to yourself.

**Energy Adaptation, SpecifiedA:**Gain resistance 10 to one energy type.

**Feat LeechA:**Borrow another’s psionic or metapsionic feats.

**Hustle:**Instantly gain a move action.

**Levitate, Psionic:**You move up and down, forward and back, via mental support.

**Painful StrikeA:**Your natural weapons deal an extra 1d6 nonlethal damage.

**Prowess:**Instantly gain another attack of opportunity.

**Psionic Scent:**Gain the scent ability.

**Psionic Lion’s ChargeA:**You can make full attack in same round you charge.

**Strength of My EnemyA:**Siphon away your enemy’s strength and grow stronger.

**Sustenance:**You can go without food and water for one day.

**Thought ShieldA:**Gain PR 13 against mind-affecting powers.

**Wall Walker:**Grants ability to walk on walls and ceilings.

3RD-LEVEL PSYCHIC WARRIOR POWERS

**Claws of the Vampire:**Heal half of your claw’s base damage.

**Concealing Amorpha, Greater:**Quasi-real membrane grants you total concealment.

**Danger Sense:**Gain +4 bonus against traps.

**Dimension SlideA:**Teleports you very short distance.

**Duodimensional Claw:**Increases your natural weapon’s threat range.

**Ectoplasmic Form:**You gain benefits of being insubstantial and can fly slowly.

**Empathic FeedbackA:**When you are hit in melee, your attacker takes damage.

**Empathic Transfer, HostileA:**Your touch transfers your hurt to another.

**Escape Detection:**You become difficult to detect with clairsentience powers.

**Evade BurstA:**You take no damage from a burst on a successful Reflex save.

**Exhalation of the Black DragonA:**Your acid breath deals 3d6 damage to a close target.

**Graft Weapon:**Your hand is replaced seamlessly by your weapon.

**Keen Edge, Psionic:**Doubles normal weapon’s threat range.

**Mental BarrierA:**Gain +4 deflection bonus to AC until your next action.

**Ubiquitous Vision:**You have all-around vision.

**Vampiric Blade:**You heal half of your base weapon damage.

4TH-LEVEL PSYCHIC WARRIOR POWERS

**Claw of Energy:**Your claws deal additional energy damage.

**Dimension Door, Psionic:**Teleports you short distance.

**Energy AdaptationA:**Your body converts energy to harmless light.

**Freedom of Movement, Psionic:**You cannot be held or otherwise rendered immobile.

**Immovability:**You are almost impossible to move and gain DR 15/–.

**Inertial Barrier:**Gain DR 5/–.

Psychic Vampire. Touch attack drains 2 power points/level from foe.

**Steadfast Perception:**Gain immunity to illusory effects, +6 bonus on Spot and Search checks.

**Truevenom:**Your natural weapons are covered in horrible poison.

**Truevenom Weapon:**Your weapon is horribly poisonous.

**Weapon of Energy:**Weapon deals additional energy damage.

5TH-LEVEL PSYCHIC WARRIOR POWERS

**Adapt Body:**Your body automatically adapts to hostile environments.

**CatapsiA:**Psychic static inhibits power manifestation.

**MetaconcertA:**Mental concert of two or more increases the total power of the participants.

**Oak BodyA:**Your body becomes as hard as oak.

**Psychofeedback:**Boost Str, Dex, or Con at the expense of one or more other scores.

6TH-LEVEL PSYCHIC WARRIOR POWERS

Breath of the Black DragonA: Breathe acid for 11d6 damage.

Dispelling Buffer: You are buffered from one dispel psionicseffect.

Form of DoomA: You transform into a frightening tentacled beast.

Mind Blank, Personal: You are immune to scrying and mental effects.

Suspend Life: Put yourself into a state akin to suspended animation.


Source file: PowerList.rtf