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Potions

A potion is an elixir concocted with a spell-like or psionic effect that affects only the drinker. A potion is a single-use item that can only duplicate spells or psionic powers of 3rd level or lower. A potion vial has a Defense of 12, hardness 1, 1 hit point, and a break DC of 12. A vial holds 1 ounce of liquid.

Drinking a potion takes an attack action and provokes attacks of opportunity.

Purchase DC: A potion’s purchase DC is 17 + the potion’s caster level + spell level unless noted otherwise.

Examples of potions include the following.

Potion of Charisma: This potion adds a +5 enhancement bonus to the drinker’s Charisma score for 5 minutes.

Type: Potion; Caster Level: 5th; Purchase DC: 23; Weight: —.

Potion of Constitution: This potion provides a +5 enhancement bonus to the drinker’s Constitution score for 5 minutes.

Type: Potion; Caster Level: 5th; Purchase DC: 23; Weight: —.

Potion of Cure Light Wounds: A character who drinks this potion heals 1d8+1 points of damage. More potent versions of this potion (with effects similar to the cure moderate wounds and cure serious wounds spells) are rumored to exist.

Type: Potion; Caster Level: 1st; Purchase DC: 19; Weight: —.

Potion of Darkvision: The imbibing character can see in the dark for 3 hours, although everything he or she sees appears in shades of black and white.

Type: Potion; Caster Level: 3rd; Purchase DC: 22; Weight: —.

Potion of Dexterity: The imbibing gets a +5 enhancement bonus to his or her Dexterity score for 5 minutes.

Type: Potion; Caster Level: 5th; Purchase DC: 23; Weight: —.

Potion of Intelligence: This potion provides a +5 enhancement bonus to the drinker’s Intelligence score for 5 minutes.

Type: Potion; Caster Level: 5th; Purchase DC: 23; Weight: —.

Potion of Invisibility: The drinker and any gear he or she is carrying vanish from sight. Even creatures with darkvision cannot see the invisible creature. Any object picked up by the invisible creature remains visible unless tucked into clothing or a carrying item. Objects dropped or put down by the drinker become visible.

The potion does not silence the drinker, and certain conditions can render the affected creature visible. The drinker becomes visible if he or she attacks any creature; otherwise, the effect lasts for 3 minutes.

Type: Potion; Caster Level: 3rd; Purchase DC: 22; Weight: —.

Potion of See Invisibility: This potion allows its drinker to see objects and beings that are invisible as if they were normally visible. It does not reveal illusions or allow the imbiber to see through opaque objects, nor does it reveal creatures that are simply hiding, concealed, or otherwise hard to see. The effect lasts 30 minutes.

Type: Potion; Caster Level: 3rd; Purchase DC: 22; Weight: —.

Potion of Stealth: This potion grants a +5 circumstance bonus on her Hide and Move Silently checks for 1 hour.

Type: Potion; Caster Level: 6th; Purchase DC: 24; Weight: —.

Potion of Strength: This potion improves the imbiber’s strength, resulting in a +5 enhancement bonus to the drinker’s Strength score for 5 minutes.

Type: Potion; Caster Level: 5th; Purchase DC: 23; Weight: —.

Potion of Truth: This potion forces the individual drinking it to say nothing but the truth for 10 minutes; a successful Will save (DC 12) negates the effect. Further, he or she is compelled to answer any questions put to him or her in that time, but with each question he or she is free to make a separate Will save (DC 12). If one of these secondary saves is successful, he or she doesn’t break free of the truth-compelling enchantment but also doesn’t have to answer that particular question. No more than one question can be asked each round. This effect is a mind-affecting enchantment.

Type: Potion; Caster Level: 4th; Purchase DC: 25; Weight: —.

Potion of Wisdom: This potion adds a +5 enhancement bonus to the drinker’s Wisdom score for 5 minutes.

Type: Potion; Caster Level: 5th; Purchase DC: 23; Weight: —.