Malleable Creature (Template)
Template Traits
“Malleable creature” is an acquired template that can be added to any corporeal humanoid or monstrous humanoid (referred to hereafter as the “base creature”). The creature retains its original type. It uses the base creature’s statistics and special abilities except as noted here.
**Challenge Rating:**Same as base creature +1.
**Grapple Bonus:**A malleable creature gains a +4 species bonus on grapple checks.
**Special Qualities:**A malleable creature retains all the special qualities of the base creature and gains the additional special qualities described below.
*Bludgeoning Resistance 5 (Ex):*A malleable creature ignores the first 5 points of bludgeoning damage from any single attack.
*Increased Reach (Ex):*The reach of a malleable creature increases by 5 feet.
*Malleable Form (Ex):*This ability allows a malleable creature to make itself look different. It can appear 1 foot shorter or taller than its normal height, and it can seem thinner or fatter. It cannot change its skin, hair color, body type, or number of limbs. This ability does not allow the malleable creature to mimic the appearance of specific individuals.
As a full-round action, a malleable creature can squeeze through an opening as small as 6 inches square. In the case of an enclosed space, such as a drainpipe or airshaft, the malleable creature moves at one-third of its normal speed, but it can take no other actions until at least half of its body mass has emerged from the enclosure. Objects and clothing worn by the malleable creature may or may not be small enough to fit through the opening—objects larger than Tiny are left behind unless every part of the opening is large enough to accommodate them.
**Saves:**Same as the base creature, with a +1 species bonus on Fortitude saves, and modified by new ability scores.
**Ability Scores:**A malleable creature’s ability scores change as follows: Con +2, Dex –4.
**Skill Bonuses:**A malleable creature’s pliant body grants it a +4 species bonus on Disguise checks and a +10 species bonus on Escape Artist checks.
**Bonus Feat:**A malleable creature gains Nimble as a bonus feat.
**Malleable Human Tough Hero 4/Dedicated Hero 3:**CR 8; Medium-size humanoid; HD 4d10+16 plus 3d6+12 plus 3 (Toughness); hp 63; Mas 19; Init –2; Spd 30 ft.; Defense 16, touch 13, flat-footed 16 (–2 Dex, +5 class, +3 undercover vest); BAB +5; Grap +10; Atk +6 melee (1d4+1, unarmed strike) or +3 ranged (2d6, Beretta 92F); Full Atk +6 melee (1d4+1, unarmed strike) or +3 ranged (2d6, Beretta 92F); FS 5 ft. by 5 ft.; Reach 10 ft.; SQ bludgeoning resistance 5, increased reach, malleable form; AL any; SV Fort +11, Ref +0, Will +6; AP 3; Rep +2; Str 12, Dex 6, Con 19, Int 10, Wis 16, Cha 11.
**Skills:**Bluff +8, Climb +3, Concentration +6, Disguise +13, Escape Artist +14, Knowledge (current events) +2, Read/ Write English, Speak English, Spot +7, Survival +7.
**Feats:**Armor Proficiency (light), Combat Martial Arts, Defensive Martial Arts, Great Fortitude, Improved Combat Martial Arts, Nimble, Simple Weapons Proficiency, Toughness.
**Talents (Tough Hero):**Damage reduction 1/–, remain conscious.
**Talents (Dedicated Hero):**Intuition, skill emphasis (Disguise).
**Possessions:**Undercover vest, Beretta 92F (9mm autoloader), 50 rounds of 9mm ammunition, disguise kit.
MANIAC (TEMPLATE)
Template Traits
“Maniac” is an acquired template that can be added to any humanoid or monstrous humanoid (referred to hereafter as the “base creature”). The creature retains its original type. It uses all the base creature’s statistics and special abilities except as noted here.
**Challenge Rating:**Same as base creature +1.
**Hit Dice:**Change to d12.
**Attacks:**A maniac retains all the attacks of the base creature and gains a slam attack if the base creature didn’t already have one. If the base creature did not have a slam attack, use the base damage values in the table below. Otherwise, use the values below or the base creature’s base damage, whichever is greater.
| Size | Slam Damage |
|---|---|
| Fine | 1 |
| Diminutive | 1d2 |
| Tiny | 1d3 |
| Small | 1d4 |
| Medium-size | 1d6 |
| Large | 1d8 |
| Huge | 2d6 |
| Gargantuan | 2d8 |
| Colossal | 4d6 |
**Special Qualities:**A maniac retains all the special qualities of the base creature and gains the additional qualities described below.
*Ability Surge (Ex):*Once per day as a free action, the maniac can temporarily increase its Strength and Dexterity scores, but doing so imposes a penalty on its saving throws. While this ability is in effect, the maniac gains a +4 morale bonus to both Strength and Dexterity but takes a –2 penalty on all saving throws. Ability surge lasts for a number of rounds equal to the maniac’s character level. Following an ability surge, the maniac is fatigued (–2 to Strength and Dexterity) for as many rounds as the surge was in effect, but it may negate this penalty as a free action by spending an action point.
*Damage Reduction 5/– (Ex):*A maniac ignores the first 5 points of damage dealt by any attack.
*Immunities (Ex):*A maniac is immune to mind-affecting effects.
*Resistance to Massive Damage (Ex):*A maniac gains a +5 species bonus on Fortitude saves to negate the effects of massive damage.
**Allegiances:**Previous allegiances are lost and replaced by allegiances to chaos and evil. Changed allegiances might cause the loss of particular class abilities.
**Saves:**Same as the base creature, with a +2 bonus on Fortitude saves, and modified by new ability scores.
**Ability Scores:**A maniac gains the following ability score increases: Str +4, Con +4.
**Feats:**A maniac gains Improved Damage Threshold and Toughness as bonus feats.
**Maniac (Strong Hero 2/Tough Hero 3):**CR 6; Mediumsize humanoid; HD 5d12+20 plus 3 (robust) plus 3 (Toughness); hp 58; Mas 22; Init +1; Spd 30 ft.; Defense 15, touch 15, flat-footed 14 (+1 Dex, +4 class); BAB +4; Grap +8; Atk +8 melee (1d4+5/19–20 nonlethal, improved unarmed strike) or +8 melee (1d6+5, slam) or +8 melee (3d6+5, chain saw); Full Atk +8 melee (1d4+5/19–20 nonlethal, improved unarmed strike) or +8 melee (1d6+5, slam) or +8 melee (3d6+5, chain saw) or +5 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ ability surge, damage reduction 5/–, immunities, resistance to massive damage; AL chaos, evil; SV Fort +12, Ref +2, Will +2; AP 2; Rep +1; Str 18, Dex 13, Con 19, Int 8, Wis 12, Cha 10.
**Skills:**Climb +9, Jump +9, Read/Write English, Speak English, Spot +4, Survival +4.
**Talents (Strong Hero):**Melee smash.
**Talents (Tough Hero):**Remain conscious, robust.
**Feats:**Combat Martial Arts, Great Fortitude, Improved Combat Martial Arts, Improved Damage Threshold, Power Attack, Simple Weapons Proficiency, Toughness.
**Possessions:**Chain saw, Halloween mask, bloodstained overalls.