Zone of Truth
Level 2 Enchantment (Bard, Cleric, Paladin)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| Action | 60 feet | V, S | 10 minutes |
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save. An affected creature is aware of the spell and can avoid answering questions to which it would