Ray of Sickness
Level 1 Necromancy (Sorcerer, Wizard)
| Casting Time | Range | Components | Duration |
|---|---|---|---|
| Action | 60 feet | V, S | Instantaneous |
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.