Confusion
4th-‐‑level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-‐‑foot-‐‑radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
| this spell roll a determine | or be affected by it. d10 at the start of each its behavior for | of its turns to that turn. |
|---|---|---|
| 1 | The creature uses all its random direction. To a d8 and assign a direction creature doesn’t take | movement to move in a determine the direction, roll to each die face. The an action this turn. |
| 2–6 | The creature doesn’t turn. | move or take actions this |
| 7–8 | The creature uses its attack against a randomly | action to make a melee determined creature |
| Column 1 | Column 2 |
|---|---|
| 9–10 | The creature can act and move normally. |
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.