Skip to main content

Spirit Naga

Large monstrosity, chaotic evil Armor Class 15 (natural armor) Hit Points 75 (10d10 + 20) Speed 40 ft.

STR DEX CON INT WIS CHA

18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3) Saving Throws Dex +6, Con +5, Wis +5, Cha +6 Damage Immunities poison Condition Immunities charmed, poisoned Senses darkvision 60 ft., passive Perception 12 Languages Abyssal, Common Challenge 8 (3,900 XP) Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. Spellcasting. The naga is a 10th-‐level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.