Skip to main content

Dust Mephit

Small elemental, neutral evil Armor Class 12 Hit Points 17 (5d6) Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA

5 (−3) 14 (+2) 10 (+0) 9 (−1) 11 (+0) 10 (+0) Skills Perception +2, Stealth +4 Damage Vulnerabilities fire Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Auran, Terran Challenge 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success. Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage. Blinding Breath (Recharge 6). The mephit exhales a 15-‐ foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.