Explosive Runes
Abjuration [Force]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One touched object weighing no more than 10 lb.
Duration: Permanent until discharged (D)
Saving Throw: See text
Spell Resistance: Yes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runesdetonate when read, dealing 6d6 points of force damage. Anyone next to the runes(close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the runesis entitled to a Reflex save for half damage. The object on which the runeswere written also takes full damage (no saving throw).
You and any characters you specifically instruct can read the protected writing without triggering the *runes.*Likewise, you can remove the runeswhenever desired. Another creature can remove them with a successful dispel magicor erasespell, but attempting to dispel or erase the runesand failing to do so triggers the explosion.
*Note:*Magic traps such as explosive runesare hard to detect and disable. A rogue (only) can use the Search skill to find the runesand Disable Device to thwart them. The DC in each case is 25 + spell level, or 28 for explosive runes.