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Folugub

Hit Dice:4d8+12 (30 hp)
Initiative:+3
Speed:40 ft. (8 squares)
Armor Class:18 (+3 Dex, +5 natural), touch 13, flatfooted 15
Base Attack/Grapple:+3/+3
Attack:Tongue +6 melee touch (liquefy crystal)
Full Attack:Tongue +6 melee touch (liquefy crystal) and bite +1 melee (2d4)
Space/Reach:5 ft./5 ft.
Special Attacks:Liquefy crystal
Special Qualities:Darkvision 60 ft., scent
Saves:Fort +4, Ref +4, Will +5
Abilities:Str 10, Dex 17, Con 17, Int 2, Wis 13, Cha 11
Skills:Listen +6, Move Silently +4, Spot +6
Feats:Alertness, Weapon Finesse
Environment:Underground
Organization:Solitary or pair
Challenge Rating:2
Treasure:None
Alignment:Always neutral
Advancement:5–6 HD (Medium); 7–14 HD (Large)
Level Adjustment:

COMBAT

A folugub can scent a crystal object up to 90 feet away, and once it has the scent, little deters it from its goal. It usually ceases attacking to devour a freshly liquefied crystal. The creature targets the largest crystal object available.

Liquefy Crystal (Ex): A folugub that makes a successful touch attack with its tongue causes the target crystal to change phase, turning immediately from solid to liquid and becoming worthless. The touch can destroy up to a 5-foot cube of crystal instantly. Magic or psionic items made of crystal (including crystalline armor and weapons) must succeed on a DC 19 Reflex save or be liquefied. The save DC is Constitution-based and includes a +4 racial modifier.

A crystalline weapon that deals damage to a folugub becomes liquefied immediately.