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Blue

Hit Dice:1d4+1 (3 hp)
Initiative:+0
Speed:30 ft. (6 squares)
Armor Class:15 (+1 size, +4 inertial armor), touch 11, flatfooted 15
Base Attack/Grapple:+0/–6
Attack:Quarterstaff –2 melee (1d4–2) or light crossbow +0 ranged (1d6/19–20)
Full Attack:Quarterstaff –2 melee (1d4–2) or light crossbow +0 ranged (1d6/19–20)
Space/Reach:5 ft./5 ft.
Special Attacks:Psionic powers
Special Qualities:Darkvision 60 ft.
Saves:Fort +1, Ref +0, Will +2
Abilities:Str 6, Dex 11, Con 12, Int 15, Wis 10, Cha 7
Skills:Concentration +5, Hide +6, Move Silently +4,
Psicraft +6, Ride +4, Spot +2
Feats:Psionic Body, Wild TalentB
Environment:Temperate plains
Organization:Solitary, gang (1 plus 4–9 goblin warriors), band (2d10 plus 10–100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), warband (2d4 plus 10–24 goblin warriors with worg mounts), or tribe (4d10 plus 40–400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th–8th level, 10–24 worgs, and 2–4 dire wolves)
Challenge Rating:1
Treasure:Standard
Alignment:Usually neutral evil
Advancement:By character class (usually psion)
Level Adjustment:+0

Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.

Blues speak Goblin and Common.

Most blues encountered outside their homes are psions; the information in the statistics block is for a psion of 1st level.

COMBAT​

Blues support goblin warriors in combat and are often called upon to lead a gang of goblins (from the rear) into battle.

Psionic Powers: The blue described here is a 1st-level psion.

Typical Psion Powers Known(power points 3*; save DC 12 + power level): 1st—inertial armor, mind thrust(DC 13), psionic charm(DC 13).

Manifester level 1st. The save DCs are Intelligence-based.

*The blue shown here has already manifested *inertial armor;*its reserve is normally 4 power points.

Skills: Blues have a +4 racial bonus on Move Silently checks and Ride checks.

The blue psion presented here had the following ability scores before racial adjustments: Str 8, Dex 11, Con 12, Int 13, Wis 10, Cha 9.

BLUES AS CHARACTERS​

Blues tend to be psions, although blues raised in communities where their kind are rare may choose the path of the wilder.

Blue characters possess the following racial traits.

— –2 Strength, +2 Intelligence, –2 Charisma.

—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.

—Blue base land speed is 30 feet.

—Darkvision out to 60 feet.

—Naturally Psionic: Blues gain 1 bonus power point at 1st level.

— Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.

—Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.

—Favored Class: Psion.

—Level Adjustment: +1.