Staffs
A staff is a long shaft of wood that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created.
Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.
Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).
Special Qualities: Roll d%. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities.
Table: Staffs
| Medium | Major | Staff | Market Price |
|---|---|---|---|
| 01–15 | 01–03 | Charming | 16,500 gp |
| 16–30 | 04–09 | Fire | 17,750 gp |
| 31–40 | 10–11 | Swarming insects | 24,750 gp |
| 41–60 | 12–17 | Healing | 27,750 gp |
| 61–75 | 18–19 | Size alteration | 29,000 gp |
| 76–90 | 20–24 | Illumination | 48,250 gp |
| 91–95 | 25–31 | Frost | 56,250 gp |
| 96–100 | 32–38 | Defense | 58,250 gp |
| — | 39–43 | Abjuration | 65,000 gp |
| — | 44–48 | Conjuration | 65,000 gp |
| — | 49–53 | Enchantment | 65,000 gp |
| — | 54–58 | Evocation | 65,000 gp |
| — | 59–63 | Illusion | 65,000 gp |
| — | 64–68 | Necromancy | 65,000 gp |
| — | 69–73 | Transmutation | 65,000 gp |
| — | 74–77 | Divination | 73,500 gp |
| — | 78–82 | Earth and stone | 80,500 gp |
| — | 83–87 | Woodlands | 101,250 gp |
| — | 88–92 | Life | 155,750 gp |
| — | 93–97 | Passage | 170,500 gp |
| — | 98–100 | Power | 211,000 gp |