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Etherealness

On command, this ability allows the wearer of the armor to become ethereal (as the ethereal jauntspell) once per day. The character can remain ethereal for as long as desired, but once he returns to normal, he cannot become ethereal again that day.

Strong transmutation*;*CL 13th; Craft Magic Arms and Armor, *ethereal jaunt;*Price +49,000 gp.