Skip to main content

Gloom

Hit Dice:25d8+225 (337 hp)
Initiative:+26 (+18 Dex, +8 Superior Initiative)
Speed:30 ft.
AC:40 (+18 Dex, +12 insight)
Base Attack/Grapple:+25/+36
Attack:+10 keen dagger of human dread+54 (1d4+21/17-20) melee
Full Attack:+10 keen dagger of human dread+54/+49/+44/+39 (1d4+21/17-20) melee
Space/Reach:5 ft./5 ft.
Special Attacks:Fear gaze, sneak attack +13d6
Special Qualities:Blindsight 60 ft., opportunist, quiescence, spell-like abilities, SR 35, DR 10/epic
Saves:Fort +17, Ref +32, Will +21
Abilities:Str 32, Dex 46, Con 29, Int 26, Wis 25, Cha 30
Skills:Bluff +38, Climb +39, Hide +46, Intimidate +38, Jump +39, Listen +35, Move Silently +66, Spot +35, Survival +35, Tumble +46
Feats:Dodge, Improved Initiative, Improved Critical (dagger), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (dagger)
Epic Feats:Sneak Attack of Opportunity, Superior Initiative
Climate/Terrain:Any urban
Organization:Solitary
Challenge Rating:25
Treasure:Nonstandard (just its dagger)
Alignment:Usually lawful evil
Advancement:25+ HD (Medium-size)

In the hand of any other creature but a gloom, the dagger is a +5 keen dagger.

A gloom’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

COMBAT

Fear Gaze (Su): Viewing the gloom’s face inspires terror. Creatures that meet the gloom’s gaze must succeed at a Will save (DC 32) or suffer the effects of a fearspell as cast by a 20th-level caster. The DC is Charisma-based.

Opportunist (Ex): This ability functions like the rogue class feature of the same name.

Sneak Attack (Ex): A gloom is able to sneak attack as a 25th-level rogue, dealing 13d6 extra Damage.

Quiescence (Su): A gloom is constantly silent, as per the silencespell, although the area does not extend beyond the creature itself. This quality gives it a +20 racial bonus on Move Silently checks (it is still possible for a gloom to create noise, such as by bumping into something that scrapes on the floor or by sounding a chime). The gloom can lower this effect at will.

**Spell-Like Abilities:**At will—*shadow walk;*3/day— *true strike.*Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.